让我们降低新用户流失吧

79 Browse · 8/Aug.

我认为目前《DNA》中,养成完毕的老玩家能够帮助新玩家的方式非常有限。这不仅是因为各国的多人联机环境较为恶劣,更主要是因为游戏整体环境在引导玩家理解系统方面不够友好。

​虽然提示玩家通过提升“楔子”等级来强化角色、装备合适武器以进一步提升特定属性固然是好事,但实际体验这一过程的方式过于单调,且游戏内的结构也很难让玩家直接理解。

​我认为可以借鉴部分二次元游戏的功能,允许玩家将好友展示的角色设定为临时 AI 队友,并在除了特定玩法(迈向巅峰,沉浸式戏剧)之外的委托任务中使用;同时,在新手教程阶段,应该增加按种类试用专注于特定属性的武器并确认其差异的环节。

​当然,这些内容虽然可以通过网络搜索了解,但如果能在游戏内就让玩家充分掌握,将能显著降低新玩家的流失率。

我认为单纯大量发放游戏资源,并不能让玩家真正留存下来。站在新玩家的角度,如果在游戏内连这些东西具体怎么用、有什么价值都不清楚,给再多福利也是无济于事。

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QuestioningEspecialy

 · 9/Aug.

For the most part, yeah you aren't really ~wrong. I'm just focused on
the intentionality of giving players (like myself) more reasons to not
treat the game like it's singleplayer with no chat system and not even a
discord. I still recall the time period of video game forums being a
major part of gaming, though, so I'm biased as hell. 😅 tl;dr: I think the idea is to force the kids to talk to their neighbors.

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RYNOWAVE

 · 9/Aug.

Thanks to this garbage character limit 'bug', I'm forced to post this with terrible readability.

Reply1

QuestioningEspecialy

 · 12/Aug.

@RYNOWAVE > The mass exodus of both new and existing players, along with the resulting decline in revenue

first time hearing of this

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