Hello Duet Night Abyss Team, I would like to share several gameplay, economy, progression, customization, social, account, mobile, and technical suggestions that I believe could improve Duet Night Abyss in the long term. ------------------------------ 1. GLOBAL MARKETPLACE / TRADING SYSTEM I would like to see a global marketplace inspired by Black Desert Online's Central Market added to Duet Night Abyss. The market should not be limited to one city or one specific location. If technically possible, the same global market should be accessible from all online co-op areas, Guild Dojos, and other major social hubs. Each item could use a shared market pool showing its market price and total available quantity. For example, if there are 100 Wings-Inspo Demon Wedges available, the market could simply show 100 total units. The game could track sellers in the background and process sales by listing order. If I list 10 first, another player lists 20 afterward, and someone buys 15, my 10 should sell first and I should receive payment for those 10. The remaining 5 should come from the next seller, who should receive payment for those 5. Items listed under the same market conditions could therefore follow a first-in, first-out system. For pricing, a system similar to Black Desert Online could work well. Instead of allowing completely unrestricted prices, the game could establish a market price or controlled price range for each item. Prices could gradually change depending on supply and demand. Phoxene Plumule could potentially be used as the marketplace currency. Tradable items could include Demon Wedges, Secret Letters, weapons, character materials / parts, and other suitable items. When an item is sold, the earned Phoxene Plumules could be stored in a Sales / Marketplace Balance section where sellers can see what was sold and collect their earnings. I think this could give unused items more value, make specific items easier to obtain, reduce frustration from pure RNG, and create a healthier long-term in-game economy. ------------------------------ 2. BATTLE PASS & FREE-TO-PLAY PROGRESSION I think the Premium Battle Pass could have two paths: direct purchase for immediate access, or long-term Free-to-Play progression. Players who want immediate access should still be able to purchase the Premium Battle Pass with real money, keeping the paid option valuable and convenient. F2P players could have a slower way to unlock one by consistently playing. A special Battle Pass currency or token could be added to the free reward track. Small amounts could be distributed at milestone levels such as 10, 20, 30, 40 and 50, or through additional progression after Level 50. One season should NOT provide enough currency to immediately unlock the next Premium Battle Pass. For example, an F2P player could save this currency across approximately 2-3 Battle Pass seasons before earning enough to unlock one Premium Battle Pass. If one Premium Battle Pass requires 300 tokens, each free Battle Pass could provide around 100-150 tokens. These values are only examples. The currency should carry over between seasons instead of expiring. Players could choose between purchasing the Premium Battle Pass immediately or remaining active for several seasons and eventually earning one through gameplay. Premium Battle Pass players could also receive some of this currency through progression. This could balance monetization and F2P accessibility while giving long-term players a meaningful goal. ------------------------------ 3. DYE SUPPORT FOR CLASSIC OUTFITS I would like to suggest dye / color customization support for Classic outfits. Classic outfits currently cannot be dyed. This limits customization for players who like a character's original design but still want to personalize its colors. It would be great if Classic outfits could use the same dye system as other costumes while preserving their original model and design. If possible, the outfit could have multiple dye regions such as primary color, secondary color, and detail / accent color. This would let players personalize their favorite characters without changing to a completely different costume. ------------------------------ 4. MAKING CHARACTERS AND ENEMIES FEEL MORE ALIVE Playable characters, NPCs, and enemies could feel more alive through richer expressions and animations. Some enemies can currently feel static when they appear in the world. I would love to see Duet Night Abyss avoid the cold or lifeless feeling that can sometimes happen in games such as Warframe or The First Descendant when enemies simply appear and immediately enter combat. Enemies could interact with each other before noticing the player, react to their surroundings, use more varied idle animations, show clearer body language or facial reactions when detecting the player, and have smoother transitions into combat. The same idea could apply to NPCs and playable characters. More subtle facial expressions, small movements, and contextual reactions could make them feel more like actual inhabitants rather than static models. These details could improve immersion and atmosphere. ------------------------------ 5. GOOGLE SIGN-IN SUPPORT FOR iOS AND macOS On PC, Duet Night Abyss offers a Google / Gmail sign-in option, but this option is not available on iPhone, iPad, or macOS devices. This can create account access problems for players who normally use Google to log into the game, especially players who have multiple game accounts associated with the same email address. Without Google sign-in, they may not be able to easily access the correct game account on Apple devices. If possible, please add the same "Sign in with Google" option available on PC to iOS and macOS. This would make account access more consistent across PC, mobile, tablet, and Mac. ------------------------------ 6. MOBILE AND TABLET LOGIN / CONNECTION ISSUES There also appears to be a connection stability problem when entering the game on mobile devices and tablets, potentially affecting both Android and iOS. In my experience, I can sometimes receive a connection error 3-4 times in a row before the game finally allows me to enter. This forces players to repeatedly retry the login process before they can actually play. If possible, I think the team should review login server stability, session authentication, connection handling during the initial login, and retry behavior after a failed connection attempt. I experienced this problem during Version 1.5. I am not completely sure whether it has been fully resolved in Version 1.6, so I do not want to present it as a confirmed current bug if it has already been fixed. However, if the issue is still present, the mobile login process would be worth investigating again. ------------------------------ 7. GUILD DOJO / GUILD HALL SYSTEM I would love to see the existing Guild system expanded with a dedicated Guild Dojo / Guild Hall. Guilds currently exist, but they do not really have their own physical social space. Giving each Guild a private area could make the Guild system feel more meaningful and give members a place to gather outside normal co-op zones. The Guild Dojo could include a shared Guild Hall, social and gathering areas, decoration and customization options, unlockable furniture or visual upgrades, and Guild progression connected to improving the Dojo. Guild members could work together to unlock decorations and gradually create a space that represents their Guild. I also think the previously suggested Global Marketplace could be accessible from the Guild Dojo. This could be especially useful for mobile and tablet players. If marketplace access is concentrated in heavily populated public areas, rendering many players in the same location could potentially cause FPS drops, stuttering, or other performance issues on weaker devices. Allowing players to access the same global marketplace from their Guild Dojo would provide a quieter and potentially more performance-friendly alternative. The Guild Dojo marketplace should NOT be a separate Guild-only economy. It should simply be another access point to the exact same global marketplace, with the same items, total stock, prices, and market data. This would make the Guild Dojo both social and useful. ------------------------------ 8. POTENTIAL ANTI-CHEAT COMPATIBILITY ISSUE There appears to be a potential anti-cheat compatibility issue after running Duet Night Abyss. After launching Duet Night Abyss and then closing the game, another online game using anti-cheat, such as The First Descendant, may sometimes fail to launch until the PC is restarted. In my case, restarting the PC has been the reliable way to make the other game launch again. This suggests that an anti-cheat-related service, driver, background process, or another related component may not always be fully released when Duet Night Abyss closes. If possible, please investigate whether all anti-cheat-related components are properly terminated or released when the game exits, especially regarding compatibility with other games using ACE, Easy Anti-Cheat, or similar anti-cheat solutions. Ideally, players should be able to close Duet Night Abyss and then launch another online game normally without restarting the entire PC. ------------------------------ FINAL NOTE Thank you for taking the time to read my feedback. I genuinely enjoy Duet Night Abyss and want to see it keep improving. I understand that some ideas may require significant development work, may need adjustment to fit the game's economy, or may not fit the team's current plans. The specific numbers and examples are only meant to explain the concepts clearly. My goal is to provide constructive feedback from a player's perspective and explain why these changes could improve the experience. Thank you again for your work and for taking player feedback into consideration. - Albelity
Detailed Feedback & Suggestions for Duet Night Abyss
55 Browse · 11/Sept.
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I was wondering if you were gonna post here too. Steam definitely isn't the right place for this, but LunoLoft is. They don't typically reply here, but they do read things posted here pretty regularly.