Luno's Bulletin Ⅳ

2366 Browse · 30/Dec./2025

Dear Phoxhunter,


Nice to see you again. The first part of [The Wind Awakening] Version has been live for nearly a week, and we've received considerable attention and suggestions. Your valuable input has highlighted areas for improvement in the current version, reminding us that some details still need refinement.

Our team has held multiple rounds of discussions regarding these issues, with some aspects already entering optimization phases. Through this bulletin, we hope to share recent progress and our future plans.


First and foremost, we wish to extend our sincere apologies for the bugs following the version update. While we have previously released several patches, some issues remain and continue to affect the gaming experience. We will continue providing daily updates to address these issues and improve the game. We encourage all Phoxhunters to continue sharing valuable feedback and suggestions through community channels or the feedback threads on various platforms. All issues will be systematically collated, recorded, and addressed as promptly as possible. We shall continue communicate the known issues and their resolutions via in-game notices and the Luno's Patch Notes on our official social media platforms.


Regarding feedback concerning "Immersive Theatre", we have conducted a dedicated investigation. Two bugs have now been confirmed, causing the actual difficulty of this commission far exceed its intended design and severely impacting gaming experience. The fixes are as follows:

● Fixed an issue where damage dealt by [Tentacles], [Aurelia Aurita], and [Yunchi] failed to reduce the damage reduction effect of [Defence Variation: Brotherhood].

● Fixed an issue in the current version of Immersive Theatre, the damage reduction effect from [Coordinated Adagio: Shattered Blade] incorrectly applies to non-weapon damage.

The issue was fixed the same day it was discovered, and the commission is now functioning normally. Phoxhunters can continue to enjoy Immersive Theatre and provide feedback.


The design intent behind the Immersive Theatre is to enable Phoxhunters to enjoy the owned characters' development while acquiring new characters and weapons through a relatively relaxed approach. For Phoxhunters with higher levels, this system also offers the opportunity to obtain additional Ticket Stubs for more items. We are sorry that this objective has not been fully met in the current version.


Starting from the "Kezhou" update, we will improve the Secret Letter rewards in "Immersive Theatre — Featured Repertoire." The adjustments are as follows:

● Previously: For every 2 Stars accumulated between 2–20 Stars, players received 1 Current Character Secret Letter. For every 2 Stars accumulated between 22–30 Stars, players received 2 Current Character Secret Letters.

● New: For every 2 Stars accumulated between 2–10 Stars, players will receive 4 Current Character Secret Letters. And all other rewards remain unchanged.

Simply put, the overall rewards of [Featured Repertoire Acts] remain the same, while the acquisition requirements have been significantly eased. Previously, players needed to clear three Acts to obtain 20 Character Secret Letters. After this adjustment, players will be able to obtain 20 Character Secret Letters by clearing only the first Act.


In future updates, we will stay true to this design purpose, adjusting commission difficulty to ensure all players can smoothly acquire new characters and weapons through regular progression. We hope this will also make your journey in Duet Night Abyss more enjoyable and relaxing.


In the first part of The Wind Awakening, we've updated battles, including new Demon Wedges, a teleport feature in the Chase commission, and auto-unlock mechanisms optimization within commissions. Additionally, we are trying to utilize new scenes to craft fresh commissions.

These adjustments have received positive feedback from our community. Consequently, while continuing to update Demon Wedges, we are researching and developing more creatively designed Demon Wedges to enrich combat system. Furthermore, we have planned a series of enhancements to improve daily gameplay experiences, covering aspects such as map traversal, item collection, and mechanism interaction. We aim to deliver a smoother and more fulfilling combat experience for Phoxhunters in the future.


We know that optimization is an ongoing process, and we will continue refining the product based on your feedback. As is customary, we are pleased to share a preview of several optimizations currently in development and confirmed for the next update:

● Commission ∞: In single-player mode, an auto-turn function will be added. Before entering the commission, players may manually select the number of auto-turns. Upon winning battles within the set turns and after the countdown ends, the system will automatically select [Next Challenge].

● New material conversion function: This feature will allow players to convert skill upgrade materials or weapon ascension materials obtained from Nocturnal Echoes.

● Quest guidance optimization: The future guidance will be improved to better reflect elevation differences between quest markers and the player's current location;

● Level-skip feature in Immersive Theatre: Through this feature, players who have cleared a certain number of levels in the previous cycle of [Immortal Repertoire] will be able to directly challenge Level 6 in the following cycle. After clearing Level 6, players will be granted rewards for Level 1 through 6.


We always welcome your feedback and suggestions through social media, community channels, customer support, and in-game surveys. Every piece of feedback has been meticulously recorded. Rest assured, further optimizations remain under discussion and development. Once concrete optimization plans are finalized, we will promptly share updates.

By the time the next Luno's Bulletin reaches you, we hope to share tangible progress and exciting developments.


Finally, we earnestly and sincerely apologize for the issues in the current version and for failing to meet the expectations of some players. We acknowledge that the product is indeed far from perfect at present, and we do not shy away from this reality. With the same determination as fixing game bugs, we will persistently identify and rectify our own issues, striving to improve as swiftly as possible. We thank you all for your patience and understanding, and humbly request a little more time for our growth.

As a token of our gratitude, please accept the following gifts included with this Luno's Bulletin. Be sure to log in and claim them in time:

Gift for Phoxhunters: Secret Letter Clue ×50, Commission Manual: Volume Ⅱ ×3, Commission Manual: Volume Ⅲ ×2

Distribution Time: December 30, 2025, at 18:00 (UTC+8)

How to Claim: Requires the [Mailbox] function to be unlocked. The mail will be available until January 6, 2026, at 23:59 (UTC+8).


Duet Night Abyss Team

20

12

226

Kumakier

 · 17/Mar.

Good work, i await the next Bulletin bullet especially on LunoLoft.

Reply0

StFreya

 · 21/Feb.

Thank you devs

Reply0

霧月

 · 4/Feb.

.

Reply0

kwai xiaoming

 · 3/Feb.

Open the game frame interpolation function !😡

Reply0

Kokuro

 · 3/Feb.

Great!

Reply0

홍해

 · 25/Jan.

여기 가입도 하고 팔로우도 했는데 왜 루나가 쏜다 이벤트 수령이 안됄까요? 다른건 다 됐는데 이것만 안돼네요.

Reply0

Jeky11

 · 24/Jan.

REMOVE THE SEPARATION OF MODS BY CHARASTER STATUSES.
I understand that you really want money and extended farming, but if you look closely at the players who still playing, you will see that most of them are suddenly playing on anemo due to, well, fact that there is only one gold aura of anemo, and after all the farming of anemo mods, no one wants to farm SAME mods but for other statuses. That's enough, I don't know, put these status differences as an additional weight of capacity of mods

Reply0

royalKire

 · 22/Jan.

the latest update created a lot of instability to the point of being the ONLY GAME to shutdown my PC. I do think it's a bad interaction between Windows 11 update and the game's update, though it's the only game that triggered it.

Reply0

Ailana

 · 17/Jan.

see

Reply0

Diamond

 · 13/Jan.

wait I am new here how to follow LunoLoft?

Reply0

GamerX12

 · 27/Jan.

there is a follow icon on upper mid ( Follow ) press that button ,,,, not on the left side on upper mid next to Duet night abyss name

Reply0

darkx101

 · 7/Jan.

nice.

Reply0

WillSoulSpear

 · 6/Jan.

nice.

Reply0

Zaydeon

 · 3/Jan.

Please by god as the versions add on atleast add one character to the secret letter shop like phantasio and others because as time goes on they are no longer uncommon and especially since we need more elements for each run in theatre we need to e shop updates

Reply2

唐宮蒙古烤肉

 · 2/Jan.

nice.

Reply0

8bitOtaku

 · 2/Jan.

Please stop making the game easier… it’s already easy enough if you build a decent character with just purple wedges… there’s no need to listen to those just barely playing and complaining it’s hard because they don’t even have good wedges and levels characters and weapons…

Reply0

jSainT

 · 31/Dec./2025

YEsssss

Reply0

Kiringuāto

 · 30/Dec./2025

yes!!!

Reply0

Sable

 · 30/Dec./2025

Yoooo! That's huge! :D Skill material conversions for boss skill mats? Level skip in theater? Autocontinue in missions? Lots of stuff we've been asking for. GG. As far as theater difficulty balancing, yeah, most of us understand. Finding that right balance between too easy, or too hard, it takes a little trial and error.

Reply7