This guide has some tips and tricks you can use to achieve 3 stars on all the challenges.
This assumes knowledge of the challenge, so once you understand the rules of each (from starting them in-game), these tips will make sense.
Most trials are quite intuitive, so you shouldn’t need this guide unless you get stuck.
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Individual Trial Guides:
Level Leap I & II:
- You have ample time, so make your jumps carefully.
Wall Walk I:
- To wall run, be on a wall and then repeatedly tap or hold jump in the direction you want to move in
- This should be done continuously, or else you will fall from the wall
Quick Reaction: Melee Attack I:
- Enemies that are about to pop up will have orange exclamation points around them.
Quick Reaction: Melee Attack II:
- Enemies that are about to pop up will have orange exclamation points around them
- A quick way to navigate between the moving platforms is to helix jump into a plunge (which carries momentum btw), which will also attack the enemy.
- Remember, you must first attack all enemies before new ones can pop up.
Quick Reaction: Ranged Attack I:
- Enemies that are about to pop up will have orange exclamation points popping up around them
- Reload ammo between rounds
Tactical Shooting I:
- Don’t stress too much about time, as each ball gives you an extra 10 seconds
- You don’t need to hit every ball
Tactical Shooting II:
- Each ball still gives 10 seconds
- I’d recommend hitting every ball, as the next one won’t spawn otherwise
Shooting Mastery I:
- When there’s around 3 minutes 30 seconds remaining, enemy locations will be revealed
Shooting Mastery II:
- The ball will only appear when standing on the button
- On the bottom floor, enemies spawn after each destroyed ball
- Skills are enabled for this challenge
Spike Sprint I:
- Crawl or slide to get under the spikes
- You can skip the latter part of it by going on top of the structure
Special Sprint (Coop Available):
- You don’t have to do Coop (idk how you would)
- It’s basically Fall Guys (if you’ve ever played it) and overall really easy
Spike Sprint II:
- I’d recommend using the “sidestep” demon wedge for an extra dash
For the Tile Tint Triumph Series (1-5), there is no star rating; they're completion based.
However, they each still give the 1 star reward: 5 Secret Letter Clues
Tile Tint Triumph I:
- The colors change in the following order: Red → Yellow → Green → Red
- If you leave the box, the puzzle will reset
- Jump or dash to get to single platforms
Tile Tint Triumph II:
- Rotate the box to get the same shape as the symbols on the floor.
- Change out the floor to get the same shape throughout
Tile Tint Triumph III:
- Rotate until the boxes match with the shapes on the floor
- Each shape should be its corresponding color
- If the door doesn’t open, you did something wrong
Tile Tint Triumph IV & V:
- Objective is to make all the tiles green
- Falling will make you restart
Ariel Shot I:
- Make the shape match the falling block
- You can only get 3 wrong (non-bonus)
Ariel Shot II:
- Only the corresponding side needs to match, not both
Armed Infiltration I, II, & III:
- A Helix Jump into a plunge can increase your speed and take out multiple enemies at the same time.
- If you struggle on #2, you should take out the two bots that come out in the front, then helix jump → plunge into the area directly between the two bots.
"All Round Trials" are a combination of many aspects of previous trials.
RIP MOBILE PLAYERS BTW
All Round Trial I:
- There are invisible tiles underneath each coin in the floating coin section
- You can only miss ~9 coins
All Round Trial II:
- I HAVE NOT GOTTEN 3 STARS ON ONLY THIS TRIAL
- You have to get EVERY SINGLE COIN to move on
- You only have 2:30 to finish the entire thing, and the final room has 3 stages
- If you don’t kill the enemies with the bomb, the spawn for the new enemies will be delayed
- Coin hitboxes are weird
- I wouldn’t recommend aiming for 3 stars, as it’s almost impossible.
- The best I can currently do is get to the final coin area, which in itself requires 220 coins.
All Round Trial III:
- Equipping the “prance” demon wedge allows you to take a shortcut
- I do not believe you can achieve 3 stars without taking said shortcut
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That's all the trials for 1.0
Thanks for Reading 👍

Darklord
will save this guide until when game is optimised for Playing