“Dear Phoxhunter, To ensure a better gaming experience, Duet Night Abyss will continue to address in-game issues. We apologise for any inconvenience caused during these fixes. Specific known issues are being actively worked on and will be resolved in future updates. Thank you for your continued support and understanding. [Update Details - 2025-10-28] - Fixed black screen, flickering, or freezing with DLSS Ultra Performance enabled. - Fixed quest progression potentially halting at the elevator stage in Prologue under poor network conditions. - Fixed game processes sometimes remaining active in the background after exiting. - Fixed some pop-up windows not being navigable with a controller. - Fixed a co-op commission crash that could forcibly return players to the login screen. - Fixed inability to use the in-game share function on some Android versions without authorisation. - Fixed some missing text translations. [Compensation] Update Compensation: Phoxene ×100 Claim Period: Until 4 November, 23:59 (server time) via in-game mail In addition to the issues already resolved, we are currently investigating the causes of other frequently reported problems, including update failures and crashes during the shader compilation stage. A gradual fix is planned for a subsequent update. We sincerely apologise for any inconvenience caused. Please contact our customer service team if you encountered any issue. Customer Service: https://kf.yingxiong.com/user-center?lang=en Regarding mobile graphics quality and control experience, we are actively collecting and reviewing your feedback. We will share a more detailed plan via announcements once it is finalised. To be transparent, while specific optimizations were made for the global launch version compared to the Closed Beta 2 build, we acknowledge that the results still fall short of community expectations. Improving this has been assigned our highest priority, and we kindly ask for your patience as we work on it. Thank you. Furthermore, we've noticed discussions concerning "material costs for Intron Level Progression" and would like to provide clarification: For character Intron Level Progression, you may choose to use either Thought x30 or Phoxene Plumule x4,500. For each additional Thought you possess, the required Phoxene Plumule cost decreases by 150. We apologise for any confusion caused by the current UI presentation of this function. A UI optimization to address this is scheduled for a future version. Duet Night Abyss Team ”
Apology and Fix Announcements For Game Issues
97 Browse · 29/Oct./2025
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凡人眼罩君
部分支线黑屏,只有背景音乐
Dementia
I hope they fix the curse of Henricks house